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A professor at the University of Girona defines new ways of parallel random access for interactive rendering


In his doctoral thesis, Parallel spatial data structures for interactive rendering, supervised by Gustavo Patow of the Geometry and Graphics Group of the Department of Applied Computing Science and Applied Mathematics, Ismael Garcia has defined this new way in data structures that contain surface and imaging information, with an efficient construction, a compact storage and coherent memory access patterns, in query operations.

The basic idea in his research is the mapping of spatial input data on a regular and compact grid, in which each cell contains a local description of the information about the shape and visual appearance of the details associated with a regular domain region.

This results in a reduction of the bandwidth cost and a higher speed rendering. Garcia’s work has allowed him to work in ARM headquarters in Cambridge, as GPU Staff Computing Engineer, designing new mobile technologies that allow higher performance of the complex algorithmic operations and with minimal energy cost.


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Proyecto financiado por el Ministerio de Educación, Cultura y Deporte en el marco del Programa Campus de Excelencia Internacional

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